package Frame.battleanimation;

import FCRendering.FCRMaster;

import java.awt.*;

public interface IBattleAni {
    //TODO 动画的三个阶段 枪口动画fire -- 子弹动画flying ---击中动画boom,必须要预设各个阶段的时间帧多少

    void fire(Graphics g, FCRMaster fcrMaster);

    void flying(Graphics g, FCRMaster fcrMaster);

    void boom(Graphics g, FCRMaster fcrMaster);

}
